![]() ![]() Melee Only-Fury generates on melee kills, and Fury becomes a melee damage bonus Increases your natural armor against all damage by +1 SMG/Auto/Rotary Only-Consecutive shots gain damage bonus +20 percent critical chance, +1 optimal distanceĮmpty weapon reload time halved, with damage reduction.ĥ0 percent damage reduction while reloadingĪll reload time is halved (cumulative with empty). ![]() +10 percent critical chance, +1 max distance Pistol/SMG Only-Critical chance and range bonus increases Killing enemies generate additional Fury equal to trait level.ĭodge +10 percent, max dodge +10 percent, and move cost -10 percent per trait levelįor every level of this train you gain Dodge +10 percent, max dodge +10 percent, and move cost -10 percent per trait level Increases hitpoints by 20 percent based on your starting HP per trait level.Įvery level of this trait increase your health by 20 percent of your starting HP (up to 160 max)įury Capacity is increased by 10 per level of this trait. Improves your class trait by five percent every level and 50 percent more health from adrenaline. This will also convert one quarter of your main modifier to health and protect yourself from pain for five seconds. Marineįury is the Marine's class resource, it regenerates with kills.Įach time you enter a new level you automatically heal 10 percent max health.įor every 30 points of Fury, you may channel your adrenaline to heal a bit. Marines are the backbone of JoviSec, resilient and hardy. If you were after survivability, then Marine is your class. Your resource is generated by killing, to earn Fury to further heal yourself, and your health regens upon entering a new level. Marines are the tankiest of the three classes. On starting the game you have the option of three classes, and each one plays differently, depending on your chosen playstyle. Like any roguelike, randomness can make some runs far more successful than others, but persistence and luck often pays off in dividends.Jupiter Hell is a brutal roguelike dungeon crawler that features permadeath. However, although it is meant to be difficult, this aspect is not one that should scare away any difficulty-averse players as the game provides advantages in other ways. Players can find perks and modifications for weapons throughout the run that greatly empower the character, adding an aim bonus or a better spread on a shotgun. Every new run is a fresh start, with players only able to rely on the knowledge learned from mistakes as a way to progress further next time. Jupiter Hell is, at its core, a true roguelike, meaning that upon death, a player must restart the game without any progression remaining intact. ![]() Jupiter Hell also employs a cover system, with players able to peek around corners and deliver a safe shot that kills enemies without much risk. Players can swap out weapons and pick up much-needed ammunition for the ensuing battles to come. Defeat an enemy and it will explode into a drop of any combination of weapons, ammo, or other items, much like DOOM Eternal. Attacking takes a turn, and enemies can attack while players move as well.Įvery enemy encountered displays stats in the top right of the screen, and players must compare the protagonist's stats with the enemies to see the chance of winning each battle. As players navigate the environment, enemies will be encountered, and if they are in sight of the player, they can be shot. Players can only move in the four cardinal directions, and time freezes between moves. After beginning a run by choosing a class, players are immediately thrown into action. This choice immediately makes sense upon the first taste of the grid-based gameplay. The game even translates this old-school aesthetic into its controls, eschewing mouse support for keyboard or controller only. Environments are randomly generated and take players to space stations, military bases, and even dusty mining colonies on Jupiter's moon. Even the menus in the game are presented in CRT-like text boxes accompanying subtle screen curvature mimicking computers from the '90s era. The cramped hallways add to the dread of the otherworldly evil and make the game feel like a mixture of DOOM 3's claustrophobic levels mixed with the industrial aesthetic found in the classic Aliens film. The environments of the space station are dank and poorly lit, hiding all manner of evil around each corner. Jupiter Hell is an old-school-inspired game that presents itself in a dedicated throwback aesthetic as well. ![]()
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