![]() ![]() So (0 1) is facing west, (1 0) is facing east, (sqrt(2)/2 sqrt(2)/2) facing south and (-sqrt(2)/2 sqrt(2)/2) facing north. They do, but its not like the usual way for using with the unit orbit where you have X and Y with X^2 + Y^2 = 1. Note: Zhoul has already found that 009386CC and 009386D4 will give you kind of a direction. this is what I got for v1.3Ġ09386C8 kind of an angle to the X/Y-axisĠ09386d0 kind of an angle to the Y/X-axis Talking about positions, velocities, directions etc. Last edited by cparty on Sun 10:54 am edited 2 times in total create Codecave with CoplightCode and original code Toggles "Cop Like" lights on, for almost every car. For NFS-MW Black Edition v1.3 English/US However, it doesn't seem to work with alloc and the autoassembler lib, so I made a version using hardcoded codecaves. Version1 to be used in CE -Īlloc(newmem,2048) //2kb should be enough Should now be damn near pin-point perfect.Īt this point in the project, I'm really looking tword the Auto Assemble Scripts window, as I'm starting to add features to it that make script editing pretty quick and easy.Īlso, if any of you have any Auto Assemble scripts that you'd like to contribute, or see a feature missing in the script-lineup so far, let me know. Ability to right-click the text "Height Map Color" or the actual color number, for a menu that will set Lowest/Highest acceptible color. Ability to set Foreground/Background color of Auto-Assemble window. Space Each Byte - If the selected text were 1111, the result would be 11 11 Reverse Bytes - If the selected text were 0102, the result would be 0201 Converts Hex/Floats/Longs between eachother. Right-Click menu addition "Convert Selected Text" ![]() *All* settings should now save and load properly for all forms. Semi-Blind cops is back once again, this time in a single script. I found later, I actually had to save my game, before scanning for "Increased by 1". When I was scanning for the race wins, I would scan for (current number of won races) - then race, and when the race was over, search for "Increased by 1". One thing I noticed about scanning for certain values in this game: Code - Set Milestones/Race Wins to 20 when read. What you might want to do, is use this code to set race/milestones to 20, scan for a zero, then resume free roam and scan for 1, then filter off the rest of the results with "not changed" scans, to find the 'is ready to race' value. At this point, you still can't challenge racer, until you resume free roam and receive the text message stating they are ready to race. It will set your current race wins and milestones to 20 when you go to the blacklist screen. Here's the solution I've come up with for Races/Milestones. This could be used to unlock all races (probably usefull for the challenges). I use a 0% and 100% save to see how to switch them on/off. I don't mean the "lock" and "done" symbols on the races, those start at 0B57AADF, but their values aren't intuitive. I also try to pin down where the number of races done is stored (the number to reach to challenge the BL racers), but EA seem to have hidden this one very well, looks also like it depends on several values. ![]() O well at least the auto assemble script was gen'd in the process. Heat had features that made this the best game so far with what I can do but not the most enjoyable as it limited the volume of how much I can do that."umm, I hope you didn't "waste" too much time in figuring out which codes represent which marker"ĭamnit all to hell Only spent about 15 minutes figuring out which was which, and I thought I remembered you posting something along these lines, but after a quick search, I didn't find it. The customization was a massive improvement and I love the driving mechanics of this game but I played these games mostly to collect cars and customize them. Heat, on the other hand, has my least favourite story of any game i’ve ever played and made getting any amount of money that was worth anything I wanted to do a massive grind (might be just playing the game wrong or whatever but it was a noticeable difference from the other games). The story in Payback wasn’t terrible but the execution was pretty cringe and despite how much I hated the spin for parts system and all that, it wasn’t crazy difficult to buy new cars and have a massive collection. I’ve spent hours upon hours on each game but something is just turning me off from Unbound. I was fairly disappointed with Payback and Heat despite the games being fun to just mess around with, regardless they didn’t feel like the true NFS experience that they promised would be like the older games. ![]()
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